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Wacom the 4th Anime/Manga Character Design Contest -- Create your Original Monster!
(Aug 2nd - Sept 30th)

Contest result
Announced winners of the Wacom Industrial Design Contest!


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Upcoming Wacom Community Contest (The plans are subject to change)

Wacom the 5th Holiday Season Contest
(Nov 1st - Dec 17th 2010)

Wacom the 2nd Valentine Photo Contest
(Feb 14th - Mar 31th 2011)

Wacom the 5th Anime/Manga Character Design Contest
(Feb 14th - Mar 31th 2011)

 

Wacom Community
Featured Artist of the Month: June 2010


Hollywood’s Leading Concept Designer,
Feng Zhu

Country: USA     Websites: www.fengzhudesign.com/


 Introduction:

Feng Zhu (Founder of FZD School of Entertainment Design in Singapore)

 

Industry veteran Feng Zhu has taught entertainment and foundation courses for many top schools including Gnomon and the Art Center College of Design. Besides teaching, Feng also speaks at many conventions and hosts interactive workshops around the world. His vast knowledge of this industry brings a whole new level of education to the students.


One of the most important roles in the pre-production stage of games and films is that of the Concept Designer, who interpret and visualize the ideas. He is one of the leading concept designers in the CG industry and brought his design expertise to Singapore to launch FZD School of Entertainment Design in 2009.

 

 

 

Feng Zhu brings with him an illustrious list of credentials including various Hollywood blockbusters Transformers, the Teenage Mutant Ninja Turtles movie and Star Wars Episode III - Revenge of the Sith , working directly with some of the biggest directors in the world such as George Lucas, Steven Spielberg, James Cameron, and Michael Bay . He has also led the visual design for a variety of popular games including Superman, The Lord of the Rings, Unreal Tournament 2007, Gears of War, the James Bond franchise, Command and Conquer III and Battle for Middle Earth II .

 

 

 

Concept design of Star Wars Episode III,
Revenge of the Sith | Lucasfilm

See more Concept design of Star Wars Episode III

 

For more than 11 years, Feng Zhu has contributed to some of the highest profiled projects in the entertainment industry. His broad design skills allowed him to reach across into many fields from hit movies, to triple-A games, to memorable TV Commercials and even to toy design.

 

Feng began his career in 1998 , designing futuristic sets for Hollywood films. He then joined the gaming world, taking a position at Origin Systems, now Electronic Arts, in Austin , Texas . He was the sole concept designer, working on a successful series called Wing Commander .

 

After Origin, Feng became one of the original members to join the GT Interactive Austin studio. There, he helped develop art assets and technologies that are still being used today.

 

Feng returned to Los Angeles in 1999 as a key member of another start up studio: Liquid Entertainment. He was once again the sole concept designer, developing the over-all visuals for the game Battle Realms . His artwork for this game is highly-recognized, and has been published in numerous books and magazines.

 

This exposure brought Feng into Blur Studio, designing for their feature film. His job responsibilities soon expanded outside of film production to include working with clients such as Landmark Entertainment, Disney, Sierra, MTV, the Discovery Channel, Bandai, and Universal. This work involved video game cinematics, television commercials, 3D rides, and music videos.

 

In mid 2002, Feng was invited to join the renowned art department at George Lucas' Skywalker Ranch, to work on the feature film: Star Wars, Episode III . Feng worked closely with director George Lucas, presenting him with new artwork on a weekly basis for an entire year. He also worked with Industrial Light and Magic, providing the special FX studio with detail drawings and designs.

 

Returning from the Ranch, Feng took a position at NCsoft as a Creative Director. NCsoft is the world's biggest and most successful developer of massive online games. Feng managed all the art assets for NCsoft's studios, daily studio operations, and project development. He also helped establish a brand new NCsoft studio in Los Angeles . He put together the entire art department, found the new office, and helped design NCsoft's new corporate identity.

 

Feng returned to the film industry in 2004, working with director James Cameron; whose work included hit feature films such as the Titanic , Aliens , and the Terminator series. Feng worked in a small art department, handpicked by the director himself, designing sets and vehicles for Cameron's next sci-fi film.

 

Founding his own design company, Feng Zhu Design (FZD), his clients include Microsoft, Electronic Arts, Sony, Activision, Industrial Light and Magic, NCSoft, Warner Brothers, Lucasfilm, Bay Films, Epic Games, and many other top studios. In Hollywood , he has worked directly with some of the biggest directors in the world such as George Lucas, Steven Spielberg, James Cameron, and Michael Bay . His recent projects include the Teenage Mutant Ninja Turtles movie, and the Hollywood mega-blockbuster, Transformers.

 

In mid-2006, together with his business partner and friend, Gage Galinger, Feng Zhu founded his own game studio, Possibility Space, Inc (PSI). PSI's goal is to develop original IP games aimed at the world-wide market. Their first title, Warrior Epic , was released in 2009.

 

In association with Gnomon, school of visual design, Feng produced the first ever industrial design training DVDs. The launch of these DVDs was extremely well received and sold world wide. Many schools are now using these DVDs as additional teaching material. This success brought in other designers to help expand the DVD series, including futurist, Syd Mead.

 

In addition, Feng has been teaching industrial design courses for the past five years; at both Gnomon and the Art Center College of Design. His classes have brought interest to Hollywood , including director Michael Bay , who worked with Feng and his class to assist in the design of his next movie: The Island . Feng's teaching experience has also attracted the attention of other schools and companies. He has presented at many conventions across the world, from Asia, to Europe, to Canada .

 

As a result, Feng has been approached numerous times to start design schools in various countries. After much consideration and planning, he has chosen Singapore to be the central hub for his school. FZD School of Entertainment Design will bring a whole new level of training to Asia and the world. Feng's experience and his vast media network will aid students and provide them with a deep understanding and knowledge of the Entertainment industry.

 

Contact FZD School of Design

FZD School of Entertainment Design is located at 200 Middle Road #16-01 Prime Centre, Singapore 188980. For more information, call +65 6334 9258 or visit www.fzdschool.com

 

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